After taking the week off, I brought a slightly new version of r/w initiative. The deck has been cracking face, and I felt comfortable with it. Here is v1.5. Whats the difference you say? Well- basically, I removed two Anointed Peacekeepers and a Touch the Spirit Realm for 3 Fury. I made some minor changes in the sideboard by adding a 4th Fury. I was going to remove the Meltdown for By Force, but got lazy and did not. That move actually benefited me in match 1.
Match 1 vs 8-Cast
Game 1- We both mulligan, but I play a pre-game effect (THE ONLY ONE OF THE NIGHT) with Chancellor of the Annex, and proceed to find his FoWs. Thankfully I got a Chalice down on 0, which really put the screws to him mid game. He gets down a Kappa Cannoneer, but I had down an Elite Spellbinder. His Ancient Tombs do as much damage to him, as my creatures which is the only reason I was able to pull it out. He played a SECOND Kappa, but lost by 1 health. Turns out- damage is damage.
Game 2- I left the Chalices in, which is perfect vs 8-cast, and also 2 Abrade and my 1 of Meltdown. We both mulligan, but I go down to 5 because my hands were so mana horrible. We trade stuff back and forth. At one point, he thought he had it sown up with a Kappa, but I could pay the ward cost and Solitude it. He found a Sai, Master Thopterist... but I wound up having two Chalice on 0 and 1. His hand was all that... we both flooded on mana, but I found a Caves of Chaos Adventurer. That forced him to dump his hand to make Thopters to maybe stop me, but I had been holding my single Meltdown just for this. He made 4 Thopters, I meltdown, but he sacks a bunch hoping to find a Force.. which he did, but no other blue card. CRAZY match.
Match 2 vs Delver
Game 1- Both Mulligan, but I found a Chalice to slow his DRC. (well, sorta) I wound up getting a Duneoneer down, which wounds up going to the distance. I don't think he ever found delirium, which really helped. With the Duneoneer having protection from creatures, it did some serious work. He would take initiative back, but that worked out find for me. Taking 10 in one turn forced him to scoop.
Game 2- Mulliganed again, but feel good about anything. But didn't want to go down to 5. He lead AGAIN with a DRC. He meltdown my chalice, so belch. I tried to stabilize, but he Dazed and FoW me out of my Chalice and attempted threat of Spellbinder. He followed up with a Murktide. Too much, and no answers and flooded with lands.
Game 3- Oh man, I had the answers. I know he's got Meltdown and Wastelands, which turns out to play into my game plan. I found a Cavern, name human, and drop my first Dunegoneer. He brazen borrowers it. He wastelands my cavern. Fine... perfect actually. I dropped my second cavern, and after I have two Duegoneers in and actually hit the final dungeon of top 10, hitting a solitude, and removing his murktide, he scoops.
I think he was a little salty because after game 1 he said "fair game with the initiative" or some such. But after game 3, I thought he was super salty, but he had gotten food at the 7-11 next door. Still, I took it that he isn't a fan of the mechanic.
Match 3 vs Infect
Game 1- Worse than bad. Mulligan twice, and just lose to a shadow walker massively pumped. I MIGHT have had a chance if I had found Touch the Spirit Realm or Solitude, but no such luck.
Game 2- Almost worse than game 1. Opening hand was wrong mana for color spells. Mulligan again, 1 land. Mulligan to 5, found a Chalice, but he already had things going. I wound up drawing 2 more Chalice. It was god AWFUL.
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Things of note from the night-
- I think I mulligan'd every hand but 1? Maybe?
- After winning match 2, I texted Andy "this deck wrecks face" (or slightly different version) and then promptly got pooped on.
- Might actually show up next week with a different deck, good old fashion Titan-Post. Though there were two infect players this past week, and Post is best at just going WAY over the top of control decks, not super fast combos. Gotta think about that.
- Welcome to Chris, a refugee from Titan. Their Tuesday nights are dead. Legacy isn't a thing there anymore
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My working credit at Level Up is $45. I am happy with playing for free, but I might cash some of my credit out for something. Debating what though.
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Lastly, I picked up a good deal on a Mox Opal. The guy was friendly enough. Chatted back and forth about things. Got the card in, and it was fake.
I HIGHLY recommend this video for understand what to look for on fake cards. The part explaining the off set printing alone is worth it (starting at 6:44):