Sunday, June 18, 2023

Legacy 10k in Baltimore

 Two weeks ago, I did not know this event existed. Seriously. In my backyard, a major legacy event, at a major location. How the heck did that happen? I was so focused on the LoTR pre-release... thats how. (Which, for the first time since I re-joined magic... I did not even buy a pre-release kit for. Well, I might be able to fix that today hopefully. Update: I made it out to an 8 person pre-prelease, had some fun, and went 2-1)

I went in knowing the deck I was going to play- r/u initiative.  I did not need to borrow a single card for the deck, which felt great. (who knew Plateaus would ever be $300+ cards?!) I was comfortable with the build after trying others... because there were multiple ways to slice and dice the deck from uber-gas to pure white with Esper Sentinel. The true test to my deck would be, would I draw a dead Chancellor of Annex in a critical time- and I felt like maybe once? 

Here is my list of random thoughts followed by round by round summary:

  • I am not sure, but I am fairly sure I didn't lose a die roll in my 7 matches. Maybe once.
  • I think there were one or two hands I should have mulliganed that I didn't. Fairly sure I lost those games.
  • Chalice felt good all day, only got Chalice checked once.
  • Really gut punched myself in round 1 with game 3 missed trigger. Not sure it mattered in the long run, but ugh. 
  • Lots of good conversations with people, just happy to be out playing Legacy!
  • I finished 110th place out of 256. That felt good.
  • Knew of a lot of other really good players who didn't even make top 32 to cash out. So, my decision to drop at 4-3 was perfectly reasonable. I just hit a wall sitting down at match 7.
  • Did not see any insane decks.
  • I had Emrakul in my side for two decks, Mill and S&S. Ran into a single Painter deck, and it was a roadbump in his one victory.
  • Pretty sure Leyline of the Void would have been more effective than Faerie Macabre.
  • I had poor draws, but also some really good top decks at times. Felt reasonable. 
  • I had two different opponents thank me for having two Undercity cards, which was a last minute add to my sideboard. Small things help with the day.
  • I only had one match go two games, which I won. The rest of my matches were all 3 games, which means I was doing something right all day.
  • My last two rounds, and knockouts for me, were vs decks I had collectively, 1 match-up experience wise. I literally had no clue what I was doing effectively. 
  • Touch of the Spirit Realm was effectively nothing. I think there was one match I drew it and actually used it twice. Otherwise, nah.
  • Any game I got to the 5th room of the Dungeon, I won. (I know, you are shocked)
  • I felt slightly bad for my running mate for the day- Andy. He had two straight rounds against similar styled decks. For which he played a grand total of 2 games. Mind you, both first games went to time... however, he lost both. Its the magic he signed up for though....

 Here is my round by round results.

 

 

Round 1 vs 4 color staff

    Game one, my notes show that I was at 33, and that they were at 12. I don't remember anything else.
    Game  two, I got hosed good. I believe mana screw was my problem.  A well timed prismatic ending removed my Chrome Mox, aka my only colored source at the time. He also had two terminus in hand. Not happening.
    Game three might have been my biggest punt all day. First, he mulligan'd, and I revealed a pre-game Chancellor. Now normally, I leave it on the table as a reminder... but I picked it up for some GOD UNKNOWN reason. I dropped a turn one Caves of Chaos, which should have put him on the back foot for about 3 turns. He blue blasted it, and well- I completely blanked on the Chancellor trigger. I mean- I brain farted hard. He didn't have a second land up... that should have been game honestly. He could have waited a turn, and have a second land... but he was super nervous and I BUNGED IT HARD. I should have had him down to like 7 by turn 3. Sigh... CRAP.

Round2 vs 8 cast

    Game 1, I was not ready for 8-Cast when I sat down. Go figure. I dropped a Chalice on 1 opener, and after he vomited his hand- I realized I choose in correctly. I mean, 85% of the time, Chalice on 1 is very good. And honestly, Urza's Saga won him the game. Creating tokens, and finding a Shadowspear. That Spear single-handedly won him that game.
    Game 2, my notes show me not losing a point, and a Chalice on 0. That followed by a very quick game.
    Game 3, My notes show I wound up drawing both of my Meltdowns. Which completely ended everything he was trying to do... so, a match win it is.

Round 3 vs Boros Painter

    Game 1, I believe I dropped a Chalice on 1, and followed it by a complete beating.
    Game 2, I nearly forgot to put in my Emrakul, the only time it was midly good. It caused him problems trying to mill me out. He had a Karn to fetch up a Tormod's Crypt to respond to the Emrakul trigger. I had an out if I could top a Meltdown, but no.
    Game 3, All I have for a note is "stomped kill." But this last win was a VERY interesting timing kill. He had a slight window when he dropped a painter, then I attacked with a beefy Caves of Chaos, which exiled a Fury. He did not block obviously... I then I hard cast Fury to kill his Painter. It was all I could ever hope for.

Round 4 vs Deadguy Ale

    Game 1, I had ZERO clue what he was on. I dropped a turn one Chalice on 1, which blanked his two StP in his hand. Go figure. I didn't know what he was on still becausehe dropped only a Dauthi Voidwalker, and I was able to Elite Spellbinder his had to remove his Serra Paragon. It was a good beatdown with no Initiative creatures.
    Game 2, I think I crushed him even faster if possible. I found multiple Initiative creatures, and his Dauthi, while hitting me for 3 a turn, didn't do anything else. I felt bad for him... just a little bit.

Round 5 vs Field of the Dead deck? (decklist is not available on Melee)

    Game 1, I never saw anything more than a single land before they scooped to my Caves of Choas. They said- Nope, I am just dead to that. I had zero clue what they were on, but based on a single dual land, I guessed and put in Magus of the Moon, and prayed.
    Game 2, I wound up drawing a Magus, and dropped it when they only had two basics in play, but not any White to cast a prismastic Ending. Their Field of the Dead was dead.. and I removed they few pieces of creatures that let me run the dungeon. 

Game 6 vs Mystic Forge (I've played against them exactly ZERO times)

    Game 1, I honestly don't know what happened, but he comboed me out.
    Game 2, I won with initiative creatures. He did not find his uber fast start.
    Game 3, my single note was "Did I even play?" Nope... my hand was actually REALLY good if he didn't have Echo of Eons. I mean, I could have even removed everything up to, and including a 4 drop artifact due to a Meltdown... but I never even had a turn. Oh well. 

Game 7 vs Breakfast (but he had it listed as 4 color loam.... shrug)

    Game 1, I won but not sure how...
    Game 2, Did not find a single piece of colored mana. Well, that sucked.
    Game 3, He found a Kaldra via Stoneforge, I did not find a Solitude. I wound up with two Faerie Macabre in my hand which were completely useless. That ended my day.

Wednesday, June 7, 2023

Kicking up my game

 

I am not noted for spending a lot on this game. But over 7+ years I have been back playing, I finally gotten a decent collection. (and playing legacy is a challenge unto itself) One of my acquisition mantras has been, "buy artifacts and lands, try to trade for the rest." So far, this has worked well for me.

I think I finally turned a corner this year... I'm able to run multiple, tournament legal, decks without borrowing cards. There are one or two others I would love to say that about, but I don't know if I am going to run into several thousand dollars to get the dual lands required. So I will be fine with that.

Running commentary on what I have picked up this year:

- Original Antiquities Urza-land set. A friend game me his left over lands, and I was left with 3 blanks in the set. It took me longer than I expected to trade for the missing three lands. Including an awful mistake by one very nice Canadian who sent the wrong land, I sent back, he sent the correct one. That took about 2 months to finalize. I might trade this set one day, as I don't see myself ever playing Tron in Modern, but who knows.

- Set of original Painter's Servants. I had stated I wanted to learn to play painter correctly in Legacy. Hasn't happened yet, but I have the Painters! Its a very weird/niche card that really doesn't work outside of a Grindstone synergy. In the meantime- here we go. Thanks to CardMarket and my friend who lives overseas to be my collection point for these way cheaper cards.

- Set of Secret Lair Chrome Mox. Last year when I went to the Legacy Pit Open in Richmond, I was playing mono-red stompy, and I had to borrow a set from a friend. This year when I attend the big 10k in Baltimore, I won't have to borrow any. Plus, I really like the old school treatment they gave the card.

- One VERY minty original Karakas. This wasn't on my radar, hell, it was never even listed on the guy's Facebook group listing. Re-wind. After my brief attempt at acquiring a Mox Opal, I re-invested those funds to go after an original Karakas for decks that needed it as a one of. The seller does a TON of sales via FB groups. I found a MP one for a good price, but he had sold it. He replied almost right away and said, he did just get in two VERY minty Karakas. Like opened, put into a box, and forgotten about. He very rarely calls things mint because he deals in A LOT of cardboard, but those impressed him. I should have picked up both, but I was being good and sticking to my budget.  As I told him, "I almost feel guilty sleeving it up for play."

- Set of Grindstone. Can't play Painter with out the Grindstone! Turns out, I really only needed to get 2, but I overshot a bit because they were on the cheaper side of artifacts to add to the collection.

- A single Mox Opal for Painter. This one showed up due to my activity on CardSphere. I half jokingly added it to my wants list after the first one turned out to be a fake. Same printing, but 100% correct this time.

- An Alpha Mountain- also acquired via CardSphere and likely "overpaid" for it, but considering I simply shipped out a bunch of trade material, I was fine with not getting all the value out of every cent. Now I need to get one of each kind of Alpha basics. Thank goodness they only printed two of each type in that set.

Friday, June 2, 2023

Legacy 2023, episode #7

 Made it back to Level Up Games MD for another week of testing r/w Initiative. Was nice to chat with Titan refugee Chris about his version of initiative. Though it was sad to hear about the demise of another weekly Legacy event. The other location just had dwindling participation and I think Chris marks the official death. The weekly hadn't officially fired for months. The store will be absolutely fine, as it supports Warhammer. 

This week I was testing Fable of the Mirror Breaker as a replacement for Chancellor of the Annex. My thoughts about each:

Fable:

  • Pitches to Fury
  • Can be imprinted to Chrome Mox, not likely....
  • Not a dead draw
  • Helps filter
  • Can produce another Initiative creator with Kiki

Chancellor:

  • Pitches to Solitude
  • Can be imprinted to Chrome Mox, very likely
  • Super annoying to play against if found in opening hand
  • Can be a dead card in hand if drawn. (outside of Mox, and pitching to Solitude)
  • A very good card to hit on the Undercity, Throne of the Dead Three.

So I think it comes down to, do I want to hopefully disrupt early... slow down another aggressive deck, or play a slightly longer game. Combat more combo, or have more game against control. 

I do not know the answer. 

=-=-=-=-=-=-=-=-=-=-=-

I am going to SCG Con Baltimore to play in the Legacy 10k

Why after saying big events are not for me? First, its in my backyard. Second, a 10k for $50 plus parking? Yes please. Third, my initiative deck has been smashing face, and doing not bad. I know how it plays and what to expect. Fourth, I finally have a deck I don't have to borrow any cards for. Seriously, thats a huge accomplishment for me.

I will mark it a highly successful day if I leave that day with a winning record. Even at 3-2. 

(as of writing this, a grand total of 15 people have signed up, out of 1,000 slots. HA!)

=-=-=-=-=-=-=-=-=-=-=-

Match 1 vs u/w Stoneblade

Game 1- My notes state I crushed him. Initiative just overwhelmed him, he had no removal. I think I had a Cavern of Souls to prevent countering? I think. 

Game 2- Notes state I turned into the control deck somehow. I found ways of distrupting what he had to slow me down. Turns out, Spellbinder on a March of Otherworldly Light, really screwed things up for him.

=-=-=-=-=-=-=-=-=-=-=-

Match 2 vs r/w Initiative (Gene) 

I was not expecting Gene to be on this deck. He was fresh off the complete destruction of his opponent Bye. (come on, jokes are needed)

Game 1- my opening hand felt ok, but my Chalice on 1 was laughable as it turned out. I played out a Spellbinder, which allowed me to have evasion which was critical because he played out a Caves of Chaos Adventurer. While he took the initiative, I just took it right back. I know how this game is played. I know him missing that one turn of initiative is basically what allowed me to win honestly. That and a couple flyers. Ha.

Game 2- Opening hand felt really good, Plateau StP for any of his early threats, and a threat of my own. I wasn't too worried about slow mana. He dropped a turn one Rabblemaster. Got me for 1, I followed up with turn one StP on that sucker. Not even allowing it to make it to his turn. He had dropped most of his hand, and when I dropped a turn 3 Spellbinder, he scooped. 


Match 3 vs Breakfast (Paul, his top deck interview)

First, I knew he was on the deck. Second, I have ZERO clue how to win against the deck to be honest. It showed. 

Game 1- I hemmed and hauled about what to do, in the end I just tried to remove all his creatures. Likely not a great plan. He still comboed me out. I should have saved my Touch the Sprit Realm for his Shuko, but I am just not versed in the deck. At all... ugh.

Game 2- My deck decided I have had enough. When the game ended, I had one white source of mana, a Karakas, and one red, my single Mountain. I should have had mulligan'd that opening hand. My Archon nearly got there, but I could NEVER find a second threat. At all. My big brain moment was using the Channel on Touch, to save my Archon from a Teferi bounce. Killed him next turn. I think if I had found ANY threat, I might have won. Damnit.


=-=-=-=-=-=-=-=-=-=-=-

Note of the night, I got a box of Dragon Shield Jet to replace my current sleeves as they are looking beat. 

I spend 10 minutes de-sleeving, re-sleeving. I started to shuffle, and split a sleeve. Huh.
Replaced the sleeve, shuffled. Split another one. Ok... thats not cool
Replaced the sleeve, shuffled. Split a third one. Thats it, done. Completely removed the cards... Maybe I got a bad batch? But have never heard of Dragon Shield doing that from a fresh box. Ick.

But splitting three sleeves in 5 minutes? Horrible.