Thursday, September 21, 2023

Auction results

 Took a little longer than I expected to get my auction winnings in. Lets go over how much things cost me.

I won the auction at $35 on the theory that two of the Lightning Bolts might be Unlimited editions. The auction premium brought the total to $42. Shipping and handling added another $20, so roughly $65 all in for this pile of cards.

I finally entered all the items in, and this is what I have. Roughly $200 in value. The most expensive was the Culling the Weak at about $8 each. Which is about half the cost of my endevour. 

No big tickets, just volume. Most likely I will add these to my trade piles. With the demise of Cardsphere- no clue how I will get ride of them now. Back to DeckBox I suppose. Need to wipe my have list out and re-enter everything because I didn't keep up both lists and was a big fat stupid head, and deleted my CardSphere list by mistake.

1 Aura of Silence [WTH]
1 The Rack [3ED]
1 Fellwar Stone [5ED]
1 Capsize [TMP]
3 Bubbling Muck [UDS]
1 Nature's Lore [ICE]
1 Soltari Champion [STH]
1 Winds of Rath [TMP]
1 Alabaster Dragon [WTH]
1 Quirion Ranger [VIS]
1 Upheaval [ODY]
1 Triskelion [4ED]
1 Snake Basket [VIS]
1 Jokulhaups [5ED]
2 Counterspell [MMQ]
2 Smoke [5ED]
1 Pyroblast [5ED]
1 Pyroblast [ICE]
4 Choke [TMP]
3 Snap [ULG]
4 Boil [TMP]
3 Culling the Weak [EXO]
11 Exhume [USG]
2 Wall of Nets [EXO]
2 Dwarven Recruiter [ODY]
6 Daze [NMS]
11 Counterspell [TMP]
4 Counterspell [ICE]
2 Brainstorm [MMQ]
2 Skyshroud Claim [NMS]
2 Island Sanctuary [4ED]
2 Serra Angel [4ED]
2 The Rack [4ED]
1 Lightning Bolt []
13 Lightning Bolt [3ED]

Thursday, September 7, 2023

Legacy 2023, episode #12

 My Wednesdays got MIGHTY busy with school back in session. So no Level Up for a couple weeks. However, Game Haven is throwing down for Legacy on Tuesday nights. Not ideal as it is slightly further, slightly later. But it is legacy with friends. 

We had 8 as we got Jake, the owner, to jam a deck Andy brought- food chain goblins. haha.


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Round 1 vs 8-key (Chris)

Game 1, I knew what he was on, but he won the die roll, and my deck petered out because he had just simply gone over the top of me. The key turn, in my opinion, was when he dropped the One Ring, and had protection. Pretty much took over from there. I only have so many road bumps to provide, but the deck doesn't provide follow-up, game over. Which was the case here. Removing my Archon, and I didn't have much else.

Game 2, Got things off to a faster start. Got a Dungeoneer down quick, and that ended that game fast. It was a BLAZING fast start, which doesn't bode well for a ramp deck that needs quick answers. 

Game 3, I had a Chalice and an Archon... but then my deck just throttled any bit of colored mana. I've been sensing a theme when it comes to this. I need to rethink my keeps and how I play things out like Mirror Breaker, and balancing roadbumps.


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Round 2 vs Helm (Tweaks style)

Game 1, it was a silly game of magic.  He never got a combo off, but had enough removal to keep me horribly off balance. At one point he ran the dungeon on me, and pooped out a bad creature as he really isn't a creature heavy deck to make it work. I found my mojo, and a Forth to get Monoarch, and just completely shredded. He had one extra turn due to a fog, but never found anything to deal with my 15 threats. 

Game 2, I finally felt comfortable putting in my new sideboard tech- Armageddon. Never saw it, but felt like the perfect place for it. Too bad I slammed a very early Caves, took the Initiative, and never looked back. I ran the dungeon, by double spelling initiative creatures. It was a freaking blood bath. Sorry Rob.

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Round 3 vs  Black storm with Beseech the Mirror (Farmer)

Game 1, I honestly didn't know what he was on. And I should have done better at presenting a threat. I had ONE good turn with Comet, Stellar Pup. Seriously. I got him down- wound up rolling 6 like 3 times, and lava axed him for about 15, and got two squirrels with haste. Funny thing is, wasn't enough to win. I got him to 2, but that was all I could do. One silly dog. Sigh.

Game 2, I had answers- Mindbreak Traps, Null Rod, etc. Never saw them. We mulliganed, and all I could find was an Archon with a Cavern to cast. After that- NOT A SINGLE COLORED SOURCE OF MANA for like 5 turns. Not a Chrome Mox, not a Petal, not a land. Sucked to suck. Fruck-edge-ugh.

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 I wound up going to the Wilds of Eldraine pre-release Saturday morning at Gritty Goblin.  I had, what might be, my worst pre-release kit ever. Not a single mythic. Not a single card of value. I had, the WORST pre-release. If it wasn't for playing my buddy Dom in round 2, I might have just left in round 1. It was that bad. UGH. Not gonna go out of my way to draft this set at all. Not feeling it.

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I won an online auction for $35. Not much... I based the entire auction off what I think I saw in the photos. They showed a series of Lightning Bolts. Most of which were revised, but I think 2-3 of them might have been Unlimited. If they were, then I made out QUIET well, but if they weren't then- I likely did just ok-ish.  Gonna be a couple weeks until I get the cards me thinks- not going to sort out shipping until next week. Guess they don't want my money that fast. Ha.

Too bad the auction site turned off the zoomed version of the cards after the auction ended. I would have loved to saved higher quality image for further review. Dang.