Took an extended time off from legacy due to family vacation and various other fun things. It happens.
While away from the weekly, I got 3 Forth Eorlingas! for my Initiative deck. I should have ordered before I left when then were under $3, but I thought "they don't make it to $20!" well, I was sorta right and pretty much wrong. Oh well, at least it didn't go higher.... yet. sigh.
I decided to run back my Initiative because I didn't feel like working on any other deck. Took out the Chancellors for the Forth and a single Comet. Swapped the Elite Spellbinders for Anointed Peacekeeper, as they are not x/1 vs Bowmaster. Should have adjusted the sideboard, but didn't feel like it. Ha.
Fun fact, the tokens generated by Forth E! are only from the LoTR commander set. (sidebar: there three other cards from the set that generate the same tokens. huh)
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Match 1 vs Cradle Control (lost the roll)
Game 1- I kept a hand that I said out loud, "this is likely half a step too slow, but we shall see." And that was what it was, half a step too slow. Had a chalice, but he had a turn 2 Grist, and I had no chance after that. Auto-scoop. Not playing for over a month in paper showed!
Game 2- Kept a better hand. Archon is a pain for him, so was all my other removal like Fury. I finally got a Dungeoneer out and retook the initiative with a Caves getting snuffed. He had some small creatures to take the initiative back, and he said pass the turn- he had forgot to attack. I was slightly confused, said- "dome you for 5...?" He looked up and scooped- had totally forgot to attack. It happens.
Game 3- I got all the screws down, Archon, Containment Priest, Peacekeeper... even found a 2nd Archon. He just couldn't answer them all. The double Archon meant no double spells. Can't Green Sun.... it all fell apart.
Match 2 vs DnT (lost the roll)
Game 1- He literally had EVERY SINGLE answer I had. How does 80 card DnT do that?!
Game 2- I flooded on land hard. Welp, that sucks.
Match 3 vs b/u Shadow (won the roll)
Game 1- Decided to gamble that he wasn't on FoW, and threw away most of my hand to try a hail Mary of turn one Dungeoneer- lost that gamble. He proceeded to stomp my sorry butt to the curb. It happens.
Game 2- For some un-known reason, I decided Chalice was going to be hated on VERY hard, so I ditched that idea and Comet for 2 Magus, 3 StP. Turns out that was the right idea. He removed my turn one play, shocked and burned himself down to 10, so he dropped two Shadows. Thankfully, I had a hard castable Solitude which then answered both Shadows. Nice... we derp for a turn or two, then he drops a very full Murktide, and a THIRD Shadow. I had an empty hand, and then top decked a Swords, which proved to be a 2 fer special. My Solitude was joined by other threats and beat him down.
Game 3- The most spectacular opener ever. He shocks himself for 3 with fetch and Watery Grave. I gamble a smidge by attempting a turn one Magus. He Brainstorms in response, and says, very very slowly, "resolves." He no longer has a swamp to Snuff out my guy, and no basic to bounce with Borrower. So my 2/2 proceeded to beat him into submission for about 8 turns. I never find a basic either, and my hand was full of threats when I kill him. It was a great/stupid game of Legacy.
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I never succeeded in resolving Forth E! in any game. Cast it once which was quickly Forced. (game #2 vs Shadow) I did throw Comet under a Mox twice, so that felt good.
There were at least two Initiative players, one mono-red stompy, two DnT, and a freaking storm player! Diverse crowd to say the least. Had about 15 on a random summer Wednesday.
I've got time for another week of legacy next week before I have family and work stuff for a couple more weeks. Might bring something else for the hell of it, but who knows.
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