Thursday, October 5, 2023

skip a few, Legacy weekly results #15

 First off, let me address the title there. I did play more than once in the past month. However, my results were SO poor, I actually scrubbed them from my memory. Four weeks ago, I ran out S&S to a COMPLETELY awful result of one game win in total. The deck, as constructed, was completely unplayable. It was bad.
Then, three weeks ago, I ran out Initiative again. Back to old faithful. What I didn't count on was feeling very tired, but unknown to me was that I had a RAGING sinus infection that pulled the very living life force from my brain. I promptly drew EXTREMELY poorly and bombed out. It happens. SIGH.



On to more interesting results, week #15 for me. Legacy is very healthy at Level Up Games MD, this week we had 21 players.

I ran out r/w initiate again. I am still testing Boromir in place of Touch the Spirit Realm. This is super funny because Touch is usually goo against Lands decks, which I ran into tonight. DOH. I was also running Armageddon in the side for that match up. Still unsure about that card. I also finally had my fourth copy of Forth Eorligas! available. Without making some unnoticed mark, no way to tell how that affected my results. I would like to think it did.

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Round 1 vs Lands, no Sphere

Game 1- He didn't find Loam recursion and I dropped too many threats. His Saga plan got blown up when I was swinging with big creatures. I think the key to my play actually was turn one Fable to get treasure mana going. Learned a lesson on doing better turn one plays .

Game 2- I sided in my Armageddons, Rest in Peace and Faerie Macabre. Well, I got down an early Rest In Peace, though I am think I should have waited... gotta consider that one. However, I started to get plenty of things going and I messed up with trying to out smart myself. I cast Armageddon. I didn't need to and he could just make a 20/20... I completely brain farted. I even had a second Solitude in hand but not enough mana to cast him. FRICK.
After thought, I missed an Initiative trigger which might have really gotten me there... but ugh. Lesson learned- gotta slow down and make sure all the triggers are accounted for.

Game 3- I did a thing where I presented several early threats, he swords two of them. Thats fine, I went up to like 27. I kept throwing threats out, and got him down to like 7. He then made a 20/20, and I was like- thats fine. My double Dungeoneer kills you next turn. (one of which was produced via completing the Undercity)

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Round 2 vs Lands, Sphere

Game 1- I did what my deck is supposed to do- and barfed up threats they really had a hard time trying to deal with. Even with two constructs that couldn't slow it down. Felt ok, but not great.

Game 2- There was a SLIVER of a hope I could have pulled out of my nose dive. His Sphere slowed me down enough to where a wasteland kept me from doing everything I wanted. I had the slightest of chances to pull out of that never ending hell, but I didn't find any graveyard hate which I believe would have gotten me there. (honestly re-thinking those armageddons in my SB for more graveyard hate?)

Game 3- My deck completely CRUSHED my hopes and dreams. Opening hand did nothing for 3 turns. Bad. Shipped. Second hand, one land. Ugh... Shipped. Third seven, ZERO MANA. 

Omg.

Breath.... going down to 4. Attempted to do things- like Chalice on 1, then found a single creature which was Swords... and I scooped. Sure he might have had nothing, but his reoccurring Wasteland was going to wreck me. Sigh.

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Round 3 vs Humans

Game 1- I was NOT ready for someone to be on HUMANS?! Good gravy. It took me a couple minutes to even look up Champion of the Parish to remember what that card was. ICK. He got all the synergy, and I got lots of mana. Not the way to go there... when they are attacking me, and I can't do much, its scoop time.

Game 2- There were so many triggers and tokens on the board that game. I wound up just overwhelming the board with threats. I was able to run the undercity again, and had Season Dungeoneer popout the other side... I had Fables, and Initiative, and Goblins pooping out Treasures... on man the board was CROWDED with creatures and things.

Game 3- I mulligan'd to a very daring hand, in that I dumped a turn one Caves of Choas Adventurer. When it rolls across for 7 on turn 2, followed by the Initiative trigger for 5 and it attacking again followed by a Forth x=1, and thats game... you know you are doing something right. Mind you, on turn two he dropped a Cathar Commando, and blew up my turn 2 Fable instead of my Chrome Mox... felt like I was doing something right.


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Rest in Peace Card Sphere. I joined you WAY WAY too late. I am an idiot on several levels. Let me explain what happened to me... Before joining CS, I was fairly successful on DeckBox trading. (250 positive trades as of  writing) I transferred my haves list to CS, and off I went. Then I decided I need to clean out my CS account, dumped my earnings, and went to dump my current tradelist and deleted it by mistake. OUCH. So I wound up completely re-entering my entire trade list... like 2,000 cards into DeckBox again. Well, at least I know its accurate.

I got plenty of awesomeness from those trades. Like Alpha Mountain, Cavern of Souls, Chrome Mox... etc. I did pretty ok. Wish I had started when I made my account, but I just didn;t understand the concept at the time. Damn.

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 During my self guided off time, I sent cards off to get artist signatures. Five per card seemed reasonable to me.This time it was for Dan Frazier. I sent off:

- 4 SL Chrome Mox
- 4 Beta Swamp
- 1 IA Jester's Cap (oh those were the days when that card rocked)

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